The Heaps Early Access store page is LIVE NOW on STEAM! Please wishlist and follow.
Heaps is also releasing on ITCH! Please follow Droidknot if you're over there instead. We're also giving away a limited number of Itch keys for free to people who want to alpha test the game prior to Early Access release. Email us at droidknotgames@gmail.com for your free key.
About Heaps
Heaps is a genre-defining sandbox game that builds the universe of you. In Heaps, your real world interests generate endless 3D worlds giving you the creative freedom to explore, discover and evolve. All in an environment designed by two neurospicy artists for interest-based nervous systems. Sign up for Heaps updates here!
Heaps lets you ingest files of your choosing from your computer: Anything from PDFs or text files to images; even spreadsheets and code files! A Small Language Model, running locally on your GPU, scrapes your files for concepts, clustering them into 3D neighborhoods that you can explore.
Build a Mycelial Network of Knowledge
You start by creating a heap and feeding it some files (nom). We call this top level the universe ring:
Feeding your heap some files. The background is actual gameplay footage; the foreground graphics are just an abstract representation of some files.
Note: Heaps relies on several open-source freeware dependencies and python to pull this off, namely Ollama (no relation to Meta), LibreOffice (for your docs and Powerpoints) and Tesseract-OCR (to scrape text from images).
From this, Heaps will generate your heap. Let's say you really nerd out about frogs and created a heap from your copious collection of frog files. Once it has ingested all of those files, scraped and clustered the concepts, it will generate and persist your frog-based heap. Once it's finished, you can enter your heap and explore it:
Entering your heap. Frooaags!
Exploring your Heaps - Now and in the Future
The first time you enter a heap, its world is procedurally generated and automatically saved to disk:
Generating FrogWorld.
Now you can explore your heap! In the future, your heaps will be fully interactive worlds you can explore in first-person perspective. Eventually there will be concept critters foraging through your heaps, missions, crafting and even the ability to modify your heaps!
You can have as many heaps as you want... within reason. We may have to add multiple rings or do something else with the interface if players really go nuts (which, let's face it, you probably will):
Your universe of personal knowledge heaps.
This is Heaps: what will you discover?
Droidknot Believes in Transparency
Heaps' SLM-powered content is labeled under the open-source ARTS standard, which we published under a CC0 license. You can link to Heaps' System Information Sheet here. Visit the ARTS page at the header link to learn more about Droidknot's AI Rating Transparency System, ARTS.
FAQ
- Where can I get Heaps?
- What platforms will Heaps run on?
- What files types can Heaps use?
- Plain-text: txt | md
- Other text formats: rtf | pdf | docx | doc | odt | tex (doc requires installation of Libre Office)
- Spreadsheets: xls | xlsx| csv | ods
- Presentations: ppt | odp
- Images (OCR): jpg | png | gif (* requires installation of Tesseract OCR)
- Miscellaneous: warc | epub | html
- Code files: c | cc | cpp | h | cs | java | kt | kts | py | js | as | cls | fs | fsx |erl | hrl | wl | hs | lhs | sc | scala | lsp | lisp | clj | cljc | adb | ads | pas | pp | pl | f | for | f90 | f95 | f03 | php | rb | go | rs | dart | m | r | jl | mm | swift | cg | cginc | glsl | vert | frag | hlsl | shader | metal (* most encodings supported; legacy encodings like EBCDIC may not work)
- Future types currently planned: srt | eml | mobi
Steam! Sign up for our email list to know when our Steam wishlist is open.
PC only for the time being.
About Us
Droidknot makes games, toys, and even prosthetics by and for neurospicy peeps.
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M Eilo
M Eilo is an artist and designer. They’ve been awarded the Ford and Mellon Foundations Disability Futures Fellowship and Ars Electronica Starts Prize. They are trans, chronically ill, autistic, and have post-traumatic amnesia.
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Steve Sedlmayr
Steve Sedlmayr is an artist and engineer. He’s made games, tools, pipelines, prosthetics art and interactive software independently and at studios, including at Netflix Games and EA since 2004. He is autistic and ADHD.He's also a grumpy old Xer with no socials, lol.